Directed by:
Christophe GansScreenplay:
Roger AvaryCinematography:
Dan LaustsenCast:
Radha Mitchell, Sean Bean, Jodelle Ferland, Kim Coates, Deborah Kara Unger, Alice Krige, Nicky Guadagni, Laurie Holden, Roberto Campanella, Stephen R. Hart (more)VOD (1)
Plots(1)
The eerie and deserted ghost town of Silent Hill draws a young mother desperate to find a cure for her only child's illness. Unable to accept the doctor's diagnosis that her daughter should be permanently institutionalized for psychiatric care, Rose flees with her child, heading for the abandoned town in search of answers -- and ignoring the protests of her husband. It's soon clear this place is unlike anywhere she's ever been. It's smothered by fog, inhabited by a variety of strange beings and periodically overcome by a living "darkness" that literally transforms everything it touches. As Rose begins to learn the history of the strange town, she realizes that her daughter is just a pawn in a larger game. (official distributor synopsis)
(more)Reviews (10)
Another proof that the world of PC games and the world of film are not yet very compatible. Gans brilliantly portrays the oppressive atmosphere of the game, but you can sense the leaning towards the mainstream and the resulting somewhat sterile portrayal of the horrors of darkness. The few digital boogeymen and the very decent gore didn't save it (but Pyramid Head was impressive despite the small space). They should have pushed the envelope more, throw out the boring storyline with the completely useless Sean Bean, which diluted the dense atmosphere of the film unnecessarily and did not solve anything, and above all to make the unraveling of the mystery more clear. It was too overcomplicated and chatty at the end. But Radha Mitchell was great.
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Silent Hill is a visually captivating horror flick, particularly in the first half. It draws all of its power from its impressive sets, sound and solid acting. However, the more it reveals what’s hidden, the more predictable it becomes in terms of content, which is constructed only for effect. That said, it is the clear winner among game adaptations such as Resident Evil and Doom. It is, after all, a solid top-tier production.
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Great atmosphere, great monsters, good film.
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The cruelly long runtime unnecessarily dilutes the atmosphere of the film to the limits of the current horror standard, which could have been, with the excision of about twenty minutes of scenes (and not only the ones with Sean Bean searching), the clear king of video game adaptations. Christophe Gans provides some damn fine visuals, and particularly the ones from Silent Hill itself are delicacies that can be savored endlessly. The motion and music tracks are also very enjoyable. In contrast, he utterly fails in the dramatic construction of the story, which is stacked together with overly verbose dialogue, causing the film to degrade into B-movie waters at times. Fortunately, the falling ash, the marching undead, the alarm siren, and Radha Mitchell's performance are so evocative and suggestive and haunting that it is actually possible to forget all the negatives and state with equanimity: "Messieur Gans, le Pacte des loups, est-il pardonner."
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In audiovisual terms - excellent. Almost everything from the book was included here, although that is paradoxically the biggest negative about it, because this way Silent Hill the movie seems just like another part of the game where, however, there is no opportunity for interaction - we move from level to level up until the finale. Literally like watching somebody playing one of the episodes of “Silent Hill" the game. The screenplay isn’t one of the strongest ever written, but it works for this picture and the ending fits exceptionally well with the overall mood. The actors are also well-chosen and even the little girl is bearable. Overall this is more of an unusual experience than an actually good movie. If nothing else, Christophe Gans proved that movies based on games don’t necessarily have to be C-movies, but can even be B-movie standard.
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Visually, it's absolutely amazing, and whether it's Pyramid Head, Alessa, or any other revelation, I just envy what Christophe Gans presents to the viewer with a stunning piano accompaniment. Unfortunately, as someone who didn't play the original video game, I got quite lost and ended up completely lost at the end. If I hadn't looked up a lot of things, I probably still wouldn't know whether or not I even liked Silent Hill. After understanding the main connections, it's a bit far-fetched, but I give it four stars considering the atmosphere. It should have continued immediately the following year in this atmosphere and not turned the suspicious town of fog into a cheap horror brand.
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I hadn't played the video game, but I had high expectations before the movie, followed by somewhat conflicting reactions, so I was appropriately excited. The result was pleasantly surprising. In horror movies, the atmosphere is extremely important and Silent Hill is an example of a film that stands or falls with a well-established atmosphere. The depressive environment of a destroyed city, where ash constantly falls to the ground and black smoke rolls, accompanied by the wailing sound of a siren, dark shadows appearing, and people's faces covered with gas masks all serve to evoke a feeling of claustrophobia, and dark premonition. As it is well known, people are most afraid of the unknown, and the film is logically strongest in its first third when evil still has an abstract form. If the director didn't try to explain anything, my final impression could be 100%. The twist itself didn't impress me, but fortunately, it was not decisive for the result. In its category, Silent Hill has had no competition in the past two years. Overall impression: 75%.
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In Silent Hill, Christophe Gans didn’t set off down a path to a regular horror movie and at the beginning it turns in the direction of a psychological drama about a mother and her adoptive daughter and only later shows us hell in the real sense. At last somebody has given up on traditional (dumb) frights and Silent Hill relies on the bizarreness of deformed people - creatures (the walking...um, acid-spitting blob, Pyramid Head and the nurses). But the main thing this movie has is ATMOSPHERE in block letters and in bold. And in addition we are given a chillingly intelligent story (especially the very end will resound in your head long after) and excellent acting performances (particularly Radha Mitchell is breathtaking). I hope that the horror genre turns more this direction in the future, because this movie had me pinned to my seat with fear and sometimes I was using just one eye to watch, ostensibly using the other to read the subtitles. And that’s what horrors are meant to be.
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For a die-hard fan of the game, it will most likely be a captivating atmospheric spectacle full of familiar heroes (or heroines). But for a viewer experiencing the theme of a town shrouded in eternal mist for the first time, it will be confusing and I dare say quite overwhelmingly so. It requires a great deal of attention, especially considering the packed visuals, which will make you forget about everything else around you, quite effectively. The editing and sound are masterful, the director primarily builds the atmosphere on these two elements. Distant clanging of iron, various rustling and whimpering – that's what you will take with you from the cinema. The ingenious atmosphere is supported by excellent roaring music, which works here as well as, for example, in Underworld. The visual effects are incredibly good and the action scenes are gripping. Occasionally, the excessive brutality and blood may be a problem for some people, but the biggest issue will be the aforementioned story for the lay viewer, which can cause quite a mess in your head with its multiple layers. It certainly requires more than one viewing. However, the question is: Do you want to see it again?
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I'm not a fan of computer games, I didn't like Resident Evil, and I couldn't even adapt in the two hours after passing the Welcome to Silent Hill sign. It’s obvious that the film has been handled by the most competent people in the field and its technical aspect in particular is great and scary, not to mention the oppressive atmosphere brought by the dead city covered with falling ashes. But nothing about this film as horror can make up for a bunch of holes in the story (which I still wouldn't have minded) or my purely personal problem, namely that I couldn't find my way to it and even dozed off slightly at one point (although it might have been because I was fresh out of a graduation party). Either way, this, which in many people's opinion is the best adaptation of a computer game, didn't impress me much and I don't see any reason to revisit it.
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