Directed by:
Doug LimanCinematography:
Dion BeebeCast:
Tom Cruise, Emily Blunt, Bill Paxton, Brendan Gleeson, Noah Taylor, Kick Gurry, Dragomir Mrsic, Charlotte Riley, Jonas Armstrong, Franz Drameh, Tony Way (more)VOD (1)
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Tom Cruise gets caught in a time loop battling savage alien invaders in this mind-bending sci-fi action spectacular! An unstoppable alien race known as the Mimics are swarming over the Earth, leaving a trail of total devastation. With mankind on the edge of extinction, the world's armies unite for a desperate last stand against this relentless onslaught. Lt. Col. Bill Cage (Tom Cruise) has never seen combat, but finds himself hurled into the conflict and killed within minutes. Then the impossible happens. Cage awakes at the beginning of this nightmare day and has to fight and die again. And again. But with each rebirth alongside Special Forces warrior Rita Vrataski (Emily Blunt), he finds his battle skills improving. Now victory finally seems like a possibility. (official distributor synopsis)
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This technological blockbuster, which in the long post-production process was given a coat by the special effects artists that models would die for, earns points mainly with the merciless thrill of the war. This war borrowed all over the place to wring out a surprisingly clever, pleasantly black-humored (headshots!) spectacle, which is only shattered by the skeleton's lack of a more driving conclusion to bring the film's entire video-game architecture to an absolute climax; otherwise, it's flawlessly acted, musically compelling, and directorially as confident as few in the genre in recent years. 4 ½.
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So what did I like? That there was a sense of Japanese sparseness in the narration and portrayal of the characters. The action/drama was subtly diluted with humor, or a little romance, but nothing that made you roll your eyes. I didn't see a single American flag, didn't hear the American national anthem, and there wasn't even anyone giving stupid patriotic obnoxiously cliched speeches about how important it was to man up and go out and fight and that we're going to show these aliens what for and blah blah blah. It just wasn't there, and I cheered. Plus the characters were portrayed as people, with their own problems, their own histories, so they weren't just flat characters with a gun in their hands and some catchphrase. But what I liked best was the interplay between Cruise and Blunt, just a joy to watch. Granted, it did lose momentum towards the end and it felt like the film was squeezing out the last drops (but maybe I was squeezing out the last drops because the theater was sweltering), but it ended well and I left very satisfied in the end. This is exactly the blockbuster I wanted – an unpretentious film, and yet it has an engaging story, a quality cast, a decent OST, and action that wasn't shot with a shaky camera, so the viewer could see something and enjoy it too. Nice, and I have no choice but to say – keep it up.
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The best thing would be not to praise this film and not to raise great expectations... The key asset of Edge of Tomorrow, after all, is not its grandiosity or action, as we would expect. Rather, Edge of Tomorrow is great thanks to its script, which is the most imaginative among blockbusters in a very, very long time. And thanks to its director (I bow down before him). In terms of entertainment value, dynamics and working with the viewer, the film practically has no faults and succeeds on every levels. From the balance of seriousness and humor in the perception of the (visually appealing) postapocalyptic world, through the retention of the audience’s attention by mean of an unpredictable plot that will glue you to your seat with its speed, all the way to the likable characters to whom you can relate, which you don’t see that much in blockbusters. Tom Cruise is just great, the character played by Emily Blunt is impossible not to fall in love with and the chemistry between them works without a hint of a romantic kitsch. Edge of Tomorrow is for playful post-apocalyptic sci-fi action movies what Children of Men is for thoughtful post-apocalyptic sci-fi dramas.
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Some of the information in this review goes beyond what you might want to know before seeing the film. Edge of Tomorrow is clearly the most expensive example of silly gameplay to come along in a long time and possibly the most popular film among Cruise’s detractors, because in no other film does Tom die so many times. With its bold combining of the poetics of both films and video games, it underestimates the difference in the elementary principles on which the cinematic and gaming experiences are based. We go back to games because of the possibility to become (through our avatars) stronger, faster and more agile and to improve these abilities through repeated playing. Films take the element of interactivity out of our identification with the character and deprive us of the feeling that we are the ones who are becoming more capable (though in a certain respect, every viewing of a film is also an interactive activity during which we improve our cognitive ability). Therefore, films should strive to flesh out the characters and to support our emotional connection to them by gradually doling out information. In short, a well-thought-out story and believable characters should have priority over the more immediate “motion and emotion”. In this respect, Edge of Tomorrow falls critically short. The story is just as one-dimensional and dully straightforward as in any given action video game. The characters don’t put much effort into finding a solution that doesn’t involve a lot of shooting and corpses. Though we get into the protagonist’s head on a number of occasions and see the world through his eyes (the very game-like scanning of the space), the film does not give us enough clues as to why we should root for him. Besides the fact that he is a coward who doesn’t want to fight, we learn almost nothing else about him. His vague characterisation corresponds to the requirement of “open” video-game characters onto which players can easily project themselves. (Emily “Full Metal“ Blunt thus portrays the formulaic beautiful action heroine whom every second nerd can platonically fall in love with – though she is outwardly stubborn, tough and indomitable, the increasingly capable hero takes her under his wing as expected and she is thus transformed into just another fragile love interest). However, what works in a video game comes across as screenwriting laziness in a film. The most pronounced transformation that the protagonist undergoes consists in the improvement of his physical skills rather than in the reassessment of his opinions on war, fatalism and other issues that lend themselves to the story. But particularly because of the special abilities that he possesses, we don’t have any reason to fear for him through most of the film (the screenplay certainly does not sufficiently exploit the potential of the situation when Cage was only seriously wounded but didn’t die). We can thus only be amused by the various ways he dies and how he embarrasses the other characters with the scope of his knowledge. Not even the narratively important fact that in some scenes he sees farther into the future than the viewer does (and is thus explicitly used as the narrator of the story, or rather as a player who makes it through to the next level) was elaborated beyond simple gags and affected gestures. Liman was ironically least influenced by video games in directing the action scenes, which contain three times more cuts than would be necessary, so they are at least three times less clear than they could have been. Edge of Tomorrow is an entertaining summer lark that graphically demonstrates how counterproductive an excessive yet poorly though-out attempt to combine film and video-game elements can be. Simple imitation is not enough and, at least in my case, leads especially to thoughts about how much more fun it would have been to just play the game. 70%
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A magnificently filmed entertaining summer sci-fi blockbuster about the war between human and alien civilizations, in which the most affected person is a failed advertising manager who is condemned by the war situation to the role of a military propagandist and an unmanageable conflict with his superior to the position of an ordinary soldier. He is most affected because his fate is not to die once and for all, as soldiers die in battles, but thanks to a time loop he experiences the same day over and over again with the same bungled battle, which ends in a horrifying massacre, and he repeatedly dies in the most painful and bizarre ways. The morbid concept, however, thanks to irony, black humor, exaggeration, likable cast, and detachment, is easily digestible, and when I think about it, I can't find a reason why it shouldn't have the highest rating out of the original 4 stars. Tom Cruise is in his element as a blockbuster hero, and by being a coward and a guy who wants anything but to save the world, he is more likable than usual. But yes, criticism of the illogicality of the initial situation and the whole story is certainly appropriate, but honestly, who would want to dissect inconsistencies in the playfulness with a time paradox in such a relaxing genre? Some scenes definitely remind me of The Matrix or related genre productions, but that's just the way it goes in the crowded world of cinema, and I certainly wouldn't accuse Liman of cheap plagiarism. Overall impression: 90%.
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